

Life still has more Death penalizing spells than one for already explained reasons so it feels fair to keep this one too. Life creatures are not very likely to appear in larger numbers making the second ability not particularly relevant but it can help Death overcome Life's “Resistance to All” and “Holy Bonus” abilities by making the creature granting them a little more vulnerable which was enough reason to keep the ability. All Life creatures lose -1 of those stats.Ī common spell to buff all Death units is the perfect way to take advantage of the realm's “many low cost units” design. Darkness Īll Death creatures in this combat gain +1 attack, defense and resistance.

Due to their role as a weak, cheap, disposable unit very much like raised undead, Skelestons don't heal naturally, however all other Death realm summoned creatures now do as this downside is unaccaptable on the more expensive, non-disposable units. Having no maintenance makes this unit very popular, but overestimating that advantage can hurt when superior forces knock on the player's door asking where the REAL garrison was stationed. Skeletons can be effective in combat in larger numbers especially when buffed by the also common Darkness spell, and their natural immunity to poison can make them a cost-effective way to fight the much more expensive Nagas or Giant Spiders, although don't expect TOO much. Being immune to Missiles, they also provide an option against bow wielding enemies which can be abundant in the early game. Their main advantage is having no maintenance cost though, making them ideal for early garrisoning (remember, they do reduce unrest in Caster of Magic!) and expansion. Skeletons are barely better than a unit of swordsmen, but their cost is extremely low so summoning them in larger numbers is trivial. Undead units can't heal naturally and are vulnerable to Life magicĬreature : 3 melee, +1 To Hit, 4 defense, 3 resistance, 2 movement, 1 health, 7 figures, Missile Immunity, Death Immunity, Cold Immunity, Illusion Immunity, Poison Immunity, Cannot heal.Most combat spells are ineffective against other Death wizards.Combat spells very reliant on enemy resistance score.Lacks defensive buffs almost entirely, can't protect its own units.Very good at destroying normal units with spells.Creatures have immunity to a wide range of spells and abilities.

